Inspect Tec-9 | Groundwater
- Factory New
- Minimal Wear
- Field-Tested
- Well-Worn
- Battle-Scarred
Tec-9 | Groundwater Description
Release History
The Tec-9 | Groundwater comes from The Italy Collection. Its release date was November 27, 2013, when it came out during 'Out with the Old, In with the New' update. Its history highlights its simple green finish, designed for a natural aesthetic.
Designer
Created by Valve, the Tec-9 Groundwater features a natural green finish that highlights the creator's ability to blend earthy tones with modern design. The designer's focus on authenticity ensures this skin is visually appealing.
Pattern and Skin Features
Featuring an olive-painted receiver paired with dark green coating on its body; this skin's tan magazine complements its earthy tones for players who prefer natural aesthetics during gameplay.
Float Range
The float range of this skin extends from 0.06 to 0.80, making it available in all conditions. Small abrasions are already visible in Factory New condition, and at maximum wear levels, both the number and size of abrasions increase significantly.
Drop Rate and Chance
The Tec-9 | Groundwater is a Consumer Grade skin with a drop rate of unknown and a drop chance of 0%. Its groundwater design adds a unique touch, but its rarity makes it highly exclusive.
Gameplay and Notable Players
Used by flusha, fallen, and kennys, this skin is synonymous with calculated gameplay. Players wielding it are known for their strategic positioning and ability to maintain control during critical moments.
Rarity
The rarity of the Tec-9 | Groundwater is Consumer Grade, positioning it among the more basic skins available. While not considered one of the rarest items, its simple design provides a functional choice that fits well into any loadout.
Popularity
With a popularity score of 70%, the Tec-9 | Groundwater is a good skin that maintains moderate popularity due to its cool blue tones and water-inspired design. While appreciated by some players, it does not achieve significant recognition in CS2.


